Top Questions - Zerg Overflow - Q&A for World of Starcraft most recent 30 from http://zergoverflow.com 2010-09-06T07:01:28Z http://zergoverflow.com/feeds http://www.creativecommons.org/licenses/by-nc/2.5/rdf http://zergoverflow.com/questions/310/can-i-win-a-team-game-when-i-leave-before-it-finishes Can I win a team game when I leave before it finishes? aths 2010-06-05T23:44:44Z 2010-09-03T01:23:45Z <p>If I play an arranged team game and leave, but someone in my team wins, do I get that win, too?</p> http://zergoverflow.com/questions/372/whats-the-best-order-to-play-the-campaign-missions What's the best order to play the campaign missions? Alextfish 2010-08-24T15:04:56Z 2010-09-02T14:02:51Z <p>Starcraft II: Wings of Liberty has a highly non-linear campaign. After the first three missions and before the last three, there are a large number of orders you can play the missions in. Within each category of mission, you have to do them in order, but you could choose to set off on the Colony, Covert, Rebellion, or Artifact missions, and later the Prophecy missions.</p> <p>Since each non-Prophecy mission gives you a new unit, and most also give you research, there's interesting strategy in choosing which order to do which missions. E.g. "<a href="http://starcraft.wikia.com/wiki/The_Dig" rel="nofollow">The Dig</a>", the second Artifact mission, gives you Siege Tanks, a very helpful unit.</p> <p>What orders would people recommend? Rushing through the Covert missions to get Ghosts/Spectres before tackling some of the hard Rebellion missions? (Actually, playing on Hard mode I found the Covert missions amongst the hardest, even doing them very late on with lots of extra units and research.)</p> <p>Alternatively, for those setting themselves challenges, what order seems the most challenging to you? </p> http://zergoverflow.com/questions/313/whats-your-favorite-starcraft-esport-intro What's your favorite StarCraft Esport Intro Lorem 2010-06-07T14:09:38Z 2010-08-30T16:23:42Z <p>Recently I began to browse through small collections of OSL, MSL, Proleague intro or openings on youtube. Althought most of them are just epic, I actually enjoyed the relax, chiled videos. </p> http://zergoverflow.com/questions/377/protoss-build-order-to-early-zerg-rush Protoss build order to early Zerg rush? Polaris878 2010-08-27T16:39:35Z 2010-08-29T20:22:57Z <p>Hi, So I've been seeing some super early zergling rushes from Zerg. I'm wondering what the best Toss build is to counter this and get the Zealot out as fast as possible? </p> <p>As toss, I ususally do the pylon at 9, gateway at 12, then chrono the zealot. However, it seems that the lings are already in my base by then. Is there a faster build to counter this or should I just by time with the probes until the zealot is finished? </p> <p>Thanks</p> http://zergoverflow.com/questions/331/terrans-counter-to-a-colossus-transition Terran's counter to a Colossus Transition Travis 2010-08-02T23:43:39Z 2010-08-27T16:30:18Z <p>When TvP, I usually go for Marine + Marauder opening as it is economical and answers to all what Protoss able to do with Gateways in early game. This usually leads protoss player to go for colossi...</p> <p>What is the best counter to colossi at this stage of the game? Tanks or perhaps vikings?</p> http://zergoverflow.com/questions/75/protoss-warp-in Protoss warp-in Artanis186 2009-12-22T14:35:52Z 2010-08-25T09:29:36Z <p>I'm aware Protoss are capable of warping protoss units anywhere there is a pylon field. Using the Warp Prism enables excellent maneuverability.</p> <p>I just want to know... how does it work? </p> <p>Do you build the units, select the gateway, press a key, and select a location? </p> <p>Can you load already warped-in units into a gateway and port them elsewhere? </p> <p>Can you only do this with the gateway?</p> http://zergoverflow.com/questions/353/how-to-create-unit-route How to create unit route? unknown (google) 2010-08-16T19:08:49Z 2010-08-24T15:09:54Z <p>I have seen people using their marines to scout terrirotty based on a predefined route. Go to A, go to B, return to A, got o C etc</p> <p>How is such route created?</p> http://zergoverflow.com/questions/327/can-i-recover-missed-research-points Can I recover missed research points Lorem 2010-07-30T00:35:18Z 2010-08-24T14:58:25Z <p>In campaign, some missions you can collect zerg or protoss research points. I have miss some of them.. does replay the mission help me regain the points I missed?</p> http://zergoverflow.com/questions/332/what-are-counted-as-action-when-calculating-apm-in-starcraft-2 What are counted as "Action" when calculating APM in Starcraft 2 Lorem 2010-08-03T04:49:48Z 2010-08-23T18:52:49Z <p>I see the APM number to be lower for players as well as myself in Starcraft when comparing with original Starcraft. Obviously they have changed how APM is calculated in the new SC.</p> <p>Does anyone know what counts as an 'effective action' that will contribute toward 'APM'?? Thx</p> http://zergoverflow.com/questions/363/upgrades-for-viking Upgrades for Viking Travis 2010-08-19T23:26:32Z 2010-08-21T13:21:51Z <p>How do upgrades for viking work? Since it transforms between 'vehicle' and 'ship', does it take all 4 upgrades from armory?</p> http://zergoverflow.com/questions/359/dealing-with-supply-block-with-zerg Dealing with supply block with zerg ROBBCorpse 2010-08-17T17:56:03Z 2010-08-21T07:41:46Z <p>So pretty basic question but how do you guys avoid getting supply blocked? Do you have a rule of thumb where you build X overlords at a time or something?</p> <p>I don't get supply blocked to regularly but it happens enough that I feel I need to fix my problem.</p> http://zergoverflow.com/questions/335/best-defense-against-probe-rush Best defense against Probe Rush? ripper234 2010-08-06T01:36:30Z 2010-08-20T00:36:23Z <p>This happened to me only once, but I'm bound to see it again. They send a probe to a hidden spot in your base, warp in a pylon, then start pumping canons or a gateway. Before you know it they get a stronghold in your base.</p> <p>What's your counter?</p> http://zergoverflow.com/questions/347/taking-down-mass-hydralisks taking down mass hydralisks 12dogs 2010-08-12T09:46:42Z 2010-08-17T19:22:37Z <p>lately i've been seeing mass hydralisk build ups as zerg and i'm not really sure how to counter them, sure i can just build more hydras than them and i know roaches + hydras beat straight hydras in equal amounts, but can i do more? will pushing into 3 or 4 ultralisks rip them a new one with a fair bit of hydra backup? i'm pretty sure brood lords (or whatever they're called now) probably won't help much when i could just build another 10 hydras in hte same time, any suggestions?</p> http://zergoverflow.com/questions/356/how-can-i-disable-animation-of-zerg-creep How can I disable animation of Zerg Creep? Travis 2010-08-17T07:15:50Z 2010-08-17T14:52:22Z <p>I usually able to detect cloaked units but very difficult when cloaked unit is on creep where the creep 'wavey' animation is distructing and camouflaged within.</p> <p>Am I be able to disable just the creep animation without dropping other video qualities?</p> http://zergoverflow.com/questions/348/how-to-punish-opponents-that-goes-for-mass-air-in-team-play How to punish opponents that goes for mass air in team play? Travis 2010-08-12T23:08:58Z 2010-08-13T15:35:54Z <p>I found it very common in 3v3 or 4v4 that teams will lock themselve in and tech straight to mass air.</p> <p>Initial scout doesn't really give that much intel and lack of pushes in early game may be an indication too late. On the other hand terran may not want to sacrifies energies on scan rather than extra mineral and protoss isn't always going for robo tech.</p> <p>What is the best way for me to punish opponent team when they doing this?</p> http://zergoverflow.com/questions/281/how-to-take-down-void-ray-rush-as-protoss How to take down Void Ray rush as Protoss? Polaris878 2010-05-02T14:28:39Z 2010-08-11T02:23:30Z <p>So it seems I don't get enough anti-air and get caught off guard by Void Rays way too often. What are the best Protoss units for taking these things down? I'm guessing a Sentry with Stalkers is probably the best bet?</p> <p>Thanks</p> http://zergoverflow.com/questions/324/zerg-vs-early-mm-timing-push Zerg vs early MM timing push ROBBCorpse 2010-07-16T20:35:25Z 2010-08-11T01:16:39Z <p>I am terrible against this. I feel I never had enough units to push this simple attack back. I was curious how you guys defend this.</p> <p>Lately I've been trying to 1 base with queen, some roaches, lings and spine crawlers. Maybe my micro is awful and I just let myself get decimated? Would fast expand help? Are roaches worthless against this attack?</p> <p>So yea what do you suggest against early terran MM push?</p> http://zergoverflow.com/questions/337/manner-pylon-in-starcraft-2 Manner Pylon in Starcraft 2 Travis 2010-08-06T04:22:40Z 2010-08-11T00:10:30Z <p>Just wondering if anyone have seen manner pylons been used in PvP in SC2? Is it still as effective as in the original sc?</p> http://zergoverflow.com/questions/338/how-to-chat-to-friend-during-a-game How to chat to friend during a game? Lorem 2010-08-06T06:25:51Z 2010-08-11T00:05:15Z <p>Or is there a list of chat commands that I can reference to?</p> http://zergoverflow.com/questions/341/6-rax-on-2-base 6 Rax on 2 Base Travis 2010-08-10T23:00:33Z 2010-08-10T23:00:33Z <p>I have been trying to refine a build order for heavy marine ball with upgrades. Current build order goes something like this:</p> <ul> <li><a href="http://wiki.teamliquid.net/starcraft2/Orbital_Command_Opening" rel="nofollow">Orbital Opening</a></li> <li><a href="http://wiki.teamliquid.net/starcraft2/3_Barracks_%28vs._Zerg%29" rel="nofollow">3 Barracks Build</a></li> <li>Start pumping marines non-stop, research armor when +1 weapon finishes</li> <li>When ~20 marines (with +1 and sheild), move out to scout or apply pressure</li> <li>Expand</li> <li>Factory</li> <li>add 3 more barracks with reactor</li> <li>Armory and EBay at same time</li> <li>Double research weapon and armor upgrade</li> </ul> <p>The build can variate to M&amp;M, Marine Banshee or Marine Tank, centre idea is to have +3 weapon and +3 armor quickly as well as pumping mass marines.</p> <p>Are there clear disavantage to this strategy? by having marine heavy army?</p> http://zergoverflow.com/questions/339/what-percentage-of-players-get-into-each-league-tier What percentage of players get into each league tier? ripper234 2010-08-06T23:10:56Z 2010-08-08T22:10:37Z <p>E.g., if I'm in the Silver league, this means I'm generally/statistically better than what percentage of the players?</p> http://zergoverflow.com/questions/328/how-to-micro-the-first-3-seconds-of-the-game How to micro the first 3 seconds of the game Travis 2010-08-02T04:02:13Z 2010-08-03T18:47:07Z <p>I'm actually very keen to find out if anyone manage to find the optimal opening actions order when a game just started. Couple of options I see people doing:</p> <ol> <li>select all workers to mine, build first worker</li> <li>build first worker, select all to mine, then select half of them to a different mineral patch</li> <li>build first worker, micro individual worker to different mineral patch</li> </ol> <p>I'm actually doing the 2nd option, but is that the best order of execution?</p> http://zergoverflow.com/questions/322/starcraft-ii-official-release-and-patch Starcraft II Official Release and Patch Lorem 2010-07-15T02:15:42Z 2010-07-29T14:23:57Z <p>StarCraft II is just around the corner now and I'm sure everyone are all excited and stuff. But does anyone know whether which patch will be included in the official DVD release? Will it include the latest patch to-date (currently at patch 16)?</p> http://zergoverflow.com/questions/316/zerg-vs-zerg-tactics-broodwar Zerg vs. Zerg Tactics (BroodWar) Sirrequiem 2010-06-30T01:19:23Z 2010-07-14T09:23:57Z <p>Lately i've been playing Zerg (i'm still newb), and I've come across many scenarios where I am pitted against an opposing Zerg force. (1 vs 1)</p> <p>I can never break down their defense as i'm going offensive , as i pump out masses of Hydralisks, and the enemy just breaks it down. And in the big money maps, where theres only one choke point from land and the airs are all blocked by Spore Colonies, </p> <p>I can't get good reconnaissance because the enemy is so heavily defended, therefore i don't know what they have up their sleeve. thus the reason i keep pumping hydras. </p> <p>So, i'm asking you guys for help. </p> <p>Anyone know good offensive tactics for a Zerg vs. Zerg battle?</p> http://zergoverflow.com/questions/319/micromanagement-the-fundamentals Micromanagement (The Fundamentals) Yi Ping 2010-07-09T04:28:56Z 2010-07-09T12:15:08Z <p>Hey guys, its the newbie starcraft player. You see him every once in a while, and he has more holes in his build/defense/offense than swiss cheese. I'm definitely one of them. xD</p> <p>Micromanagement. i can send an entire armies just like the next guy, simple attack move into the enemy base, but i fail horribly and my forces whether terran, protoss, or zerg just falls apart.</p> <p>Now my question is: How does one get better at micromanagement? Sure, theres just simple practicing involved, but is there any tips, strategies, ways to practice? Cus i think this applies to more than just starcraft, but multitasking in itself. I can only guide 1-to-2 "kind" of army pretty well,</p> <p>(eg. Hordes of Hydras+lings, hordes of zealots+goons) </p> <p>But how do I manage any more than that? When i do try my mind focuses too hard on one task and I sometimes stupidly leaves my units behind. (eg. Defilers,arbiters,queens, oh shit.) </p> <p>Is there any tricks, tips, and fundamentals that you guys went through? EXCLUDING just simple practice obviously because i know that.</p> <p>Also, as a side note, I've been playing with AI's against AI's. And they do have impeccable micromanagement, with no stupid mistakes. I don't think my level of micromanagement is even close to an, AI, so i'm turning to you guys for help.</p> http://zergoverflow.com/questions/250/best-protoss-units-against-ultralisk Best Protoss units against Ultralisk? Polaris878 2010-03-10T15:41:07Z 2010-06-07T15:27:20Z <p>What is the best Protoss unit against the Ultralisk? I got rushed by them yesterday completely unprepared (I had dragoons haha). Any other strats for taking a group of these out would be appreciated. Thanks</p> http://zergoverflow.com/questions/311/zergoverflow-general-housekeeping ZergOverflow General Housekeeping Travis 2010-06-06T12:30:27Z 2010-06-06T14:49:46Z <p>As <a href="http://zergoverflow.com/questions/307/meta-should-we-update-older-questions-with-obsolete-beta-information" rel="nofollow">Mendon brought us to attention</a> on looking after past questions/answers. I thought this is a good chance to open up as a topic to gather inputs from community on improving ZergOverflow archives in long run.</p> <p>This list will grow and stay relevant as time goes. Feel free to suggest and/or feedback.</p> http://zergoverflow.com/questions/24/sk-terran-build-order SK Terran Build Order Travis 2009-12-02T14:08:24Z 2010-06-06T14:38:24Z <p>Can someone provide me the build order for fast SK Terran bulid after detect enermy zerg player gone for 12 hatch build?</p> http://zergoverflow.com/questions/307/meta-should-we-update-older-questions-with-obsolete-beta-information *Meta* Should we update older questions with obsolete beta information? Mendon 2010-06-04T20:09:37Z 2010-06-05T12:49:43Z <p>There are several questions with obsolete information from last fall and winter. For instance, this discussion of Battlecruiser upgrades was useful and interesting at the time: <a href="http://zergoverflow.com/questions/106/battlecruisers-ability" rel="nofollow">http://zergoverflow.com/questions/106/battlecruisers-ability</a> but is no longer applicable - at least to multiplayer, who knows what the story options and upgrades will be. Should these questions be updated to the current beta situation, or wait until after release to update that info? Or should we just leave them alone? </p> <p>Also, if there is a more appropriate place for meta discussions, please point me to it.</p> <p>Thanks, -Mendon</p> http://zergoverflow.com/questions/18/starcraft-jargons Starcraft Jargons Travis 2009-12-01T11:32:08Z 2010-06-04T19:53:04Z <p>As a starter guide to people who aren't playing or watch proleague games regulary, I want to list words that are commonly used in the world of Starcraft. Jargoons, abbreviations, acronyms and slangs.</p> <p>You are welcome to contribute missing words (or corrections) and build up the list together. =)</p> <pre><code>Sorted into alphabetical order: </code></pre> <p><strong>All in</strong>: A tactic where a player decide to perform a <code>do or die</code> attack that if failed, will grant major advantage to his opponent. Commonly heard in conjunction of <code>All in rush</code>, <code>All in timing push</code>.</p> <p><strong>Bat</strong> | <strong>Fbat</strong>: Terran Firebat</p> <p><strong>BC</strong> | <strong>Cruiser</strong>: Terran Battlecruiser</p> <p><strong>Cheese</strong>: A non-standard strategy usually within the early stages of a map that aims for a quick victory.</p> <p><strong>Choke</strong>: Narrow entrance to a base</p> <p><strong>Crackling</strong>: 'Adrenal Glands' (attack speed) upgraded Zerglings</p> <p><strong>DA</strong>: Protoss Dark Archon</p> <p><strong>Dinotoss</strong>: refer to Stock, a protoss progamer.</p> <p><strong>Dongling</strong>: Zerglings controlled by Jaedongs and his mad micro skill</p> <p><strong>Drop</strong>: Loading a unit into a transport and unloading it in an enemy base</p> <p><strong>DT</strong>: Protoss Dark Templar</p> <p><strong>FE</strong>: 'Forge Expand', a defensive Protoss strategy.</p> <p><strong>Gas</strong>: Vespene Gas (Harvested from Vespene Geysers)</p> <p><strong>Gas steal</strong>: Build refinery, extractor or assimilator on opponent's geyser blocking him to build his own.</p> <p><strong>Gate</strong>: Protoss Gateway</p> <p><strong>Gol</strong>: Terran Goliath</p> <p><strong>Goofytoss</strong>: English nickname of Stork, a Protoss pro-gamer.</p> <p><strong>Goon</strong>: Protoss Dragoon</p> <p><strong>Gosu</strong>: Incredibly skilled</p> <p><strong>Guard</strong>: Zerg Guardian</p> <p><strong>Hatch</strong>: Zerg Hatchery</p> <p><strong>HT</strong>: Protoss High Templar</p> <p><strong>Hydra</strong>: Zerg Hydralisk</p> <p><strong>Hydra bust</strong>: An Zerg strategy to go all in with mass Hydralisks</p> <p><strong>IK</strong>: Infested Kerrigan</p> <p><strong>IT</strong>: Infested Terran</p> <p><strong>Ling</strong>: Zerg Zergling</p> <p><strong>Min</strong> | <strong>Ore</strong>: Minerals (Harvested through mineral fields)</p> <p><strong>M&amp;M</strong>: Medic and marine combination</p> <p><strong>MMM</strong>: Marine/Marauder/Medivac</p> <p><strong>Mangoon</strong>: 'Manly' dragoon. Referred when player use dragoons to perform mine drag instead of using zealots.</p> <p><strong>Mantoss</strong>: Nickname refer to Reach, a 'manly' Protoss pro-gamer.</p> <p><strong>Manzeal</strong>: 'Manly' zealot. Commonly refer to Reach's zealot control skill</p> <p><strong>Med</strong>: Terran Medic</p> <p><strong>Mech Ball</strong>: Terran strategy with a large group of mostly ground vehicles. Sometime known as <code>Gundam Terran</code>.</p> <p><strong>Melee</strong>: The default, most used game mode. Consists of players using a combination of micro and macro-management to defeat their enemy.</p> <p><strong>Muta</strong>: Zerg Mutalisk</p> <p><strong>Manner pylon</strong>: Create Pylon in an enemy's mineral line to trap enemy worker between mineral patch and the Pylon.</p> <p><strong>Mine Drag</strong>: A tactic used to sacrifice 1 or more units to lure enemy mine to explode next to their own, more expensive units.</p> <p><strong>Mineral Glitch</strong>: A glitch in Starcraft:Broodwar where unit can sometime cross to otherside of mineral line. This is a legal glitch player may perform in Progamer realm.</p> <p><strong>OBS</strong>: Protoss Observer</p> <p><strong>Pool</strong>: Zerg Spawning pool; Usually referring to strategies with a number before it for a Zergling rush.</p> <p><strong>Port</strong>: Terran Starport</p> <p><strong>Protoss Ball</strong>: Large group of Protoss ground units, due to strategy that Protoss troops don't tend to scatter like zergs or skirmish like terran.</p> <p><strong>Rax</strong>: Terran Baracks</p> <p><strong>Rine</strong>: Terran Marine</p> <p><strong>Rush</strong>: The act of amassing a small attack force, sacrificing economy in hopes the enemy will be undefended and you will receive a quick win.</p> <p><strong>Sair</strong>: Protoss Corsair</p> <p><strong>Sair DT</strong>: Protoss strategy with Corsair, Dark Templar and sometime Shuttle</p> <p><strong>Sair Reaver</strong>: Protoss strategy with Corsair, Shuttle and Reaver</p> <p><strong>SCV</strong>: Space Construction Vehicle</p> <p><strong>Sim</strong>: Protoss Assimilator</p> <p><strong>Sim City</strong>: A scene when a player decide to wall off and create a <code>mini city</code> with prepared building placement in their base.</p> <p><strong>SK Terran</strong>: A Terran strategy with m&amp;m + tanks + Science Vessels</p> <p><strong>Speedling</strong>: 'Metabolic Boost' (moving speed) upgraded Zerglings</p> <p><strong>Speedlot</strong>: Speed upgraded zealot</p> <p><strong>Stop lurker</strong>: A glitch that stop burrowed Lurkers from attacking enemy units in order to create trap. It is often used as a strategy for lurkers to attack only upon user's command. This is a legal glitch player may perform in Progamer realm.</p> <p><strong>Supply block</strong>: a situation when required supply is lower than current supply count and cannot make additional units before remake supply buildings/units.</p> <p><strong>SV</strong> | <strong>Ves</strong>: Terran Science Vessel</p> <p><strong>T</strong>: Terran</p> <p><strong>Tech tree</strong>: Hierarchical sequence of upgrades.</p> <p><strong>Thorship</strong>: Terran strategy with Thor and Medivac dropship.</p> <p><strong>Toss</strong> | <strong>P</strong>: Protoss</p> <p><strong>Ultra</strong>: Zerg Ultralisk</p> <p><strong>UMS</strong>: Use Map Settings - Games using triggers and pre-placed units.</p> <p><strong>Vult</strong>: Terran Vulture</p> <p><strong>Wall Off</strong>: A strategy where player decide to create blockage or chokes to prevent enemy from entering his base.</p> <p><strong>Z</strong>: Zerg</p> <p><strong>Zlot</strong> | <strong>Lot</strong>: Protoss Zealot</p> <p><strong>Zealot legs</strong>: Zealot speed upgrade</p>