I know the traditional 12 hatch, 9 pool, 6 pool, etc.
What have people found work for SC2?
|
2
|
I know the traditional 12 hatch, 9 pool, 6 pool, etc. What have people found work for SC2? |
||
|
|
|
2
|
1-hatch queen ling rush. Build overlord, pool, queen. Use queen to inject larvae as much as possible and rush the opponent with zerglings. Edit: This is no longer working as most guys can now defend it. Edit: What appears to be still working is the 7-pool ling rush: Build just 1 drone, wait until 200 mins then build a pool, when the pool is morphing build an Overlord and when the pool is finish, pump out the zerglings. |
|||
|
|
|
2
|
I've done a 11 ovie 15 hatch 14pool 2 extractor and drone up to queen you'll have 20 pop when pool+hatch pops so maybe an ovie before queen aswell (save some larva for lings if needed) then lair/or which ever tech i usually go lair all the time just to get overseer in order to scout for funky builds/rushes + it also lets me hide tech like a spire anywhere on the map i just send a drone and a ovie before hand then when lair finishes i drop creep and instantly build spire Hope it helps :) |
||
|
|
|
1
|
I've found that the 13 pool 1 hatch fairly reliable. Usually this looks like:
I've also found that 11 ovie actually sets my build back by 10 seconds fairly reliably (10 sec for same building/resources) I also find you realy need to have your roach den go down asap. I will also usually push t2 before the den finishes |
||
|
|
|
1
|
10 Ovie |
||
|
|